Unity

Skittish Fish Boids

Visual effects and AI algorithm to implement skittish fish swimming in a pond.

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Dynamic Random Ranges

Generate random values distributed over complex ranges using AnimationCurves.

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Skill Component System

Creating skills with reusable upgrade components.

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Animation Tracking

How to map the movement of an object to animations.

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Creating an Infinite Level

How to reuse level objects to create the feeling of an infinite level.

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Caching GameObjects

A strategy for managing resource consumption and load times by caching GameObjects for reuse.

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Modeling

Modeling a Population

Creating a world simulator that models a creature population's interaction with a food supply.

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Modeling Herding Creatures

Using the primsoup world simluator, we investigate how to implement a simple herding behavior.

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Natural Selection and Genetic Traits

In a primsoup world, we determine if natural selection will mold the genetic traits of our population.

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